http://www.3news.co.nz/Ryse-Son-of-R...x#.UozWI-KlThP
Nota: 4/5
QUOTE
What the combat system relies on, rather than complexity, is timing. Getting the timing right on parrying an enemy blow, then the combination in which you strike back, and the precise timing of each of those strikes, is what Ryse is all about. It's a very tight focus for gameplay, but I found it to be highly satisfying. Its simplicity is a big part of why it works.
QUOTE
There's a few other bugs here and there. It's not too uncommon to see bodies magically moving through solid objects and I managed to get stuck behind a gate at one point, forcing me to load the last checkpoint. Occasionally it's quite difficult to see where to go, too, which can be annoying.
QUOTE
Ryse: Son of Rome may be rough around the edges, but I enjoyed the heck out of it. Taking the mighty power of the Xbox One console and focusing it all into one man's blood-drenched quest with his trusty sword and shield is commendable, and I hope dearly to see a more polished, improved sequel.
Reviews:
Shacknews - 5/10
Eurogamer - 5/10
Polygon - 6/10
Joystiq - 2.5/5
Gamespot - 4/10
IGN - 6.8
Destructoid - 5/10
Videogamer.com - 6/10
EGNNow.com - 7.5/10
OXM.co.uk - 7/10
Kotaku - YES
Gamesradar - 3.5/5
GameInformer - 6/10
Rev3Games/Sessler - 2/5
MMGN - 6.5
Eurogamer.de: 7/10
Gameswelt - 7.5/10
Gamersglobal.de - 6.5/10
EveryEye.it - 7.5
Venturebeat: 86/100
Eurogamer.it: 7/10
Gametrailers - 7/10
Metro.co.uk - 3/10
CVG - 5/10
T3.com - 3/5
Média: ~60%
QUOTE(Kotaku)
I'd like to think that Ryse is an example of the kind of fresh re-thinking we'll experience on the new generation of consoles. Why not move the camera in? Why not set the game in ancient Rome? Why not let players yell at archers to lob in some support? Actually, no, never do that last one again. Ryse arrives with low expectations and demonstrates that looks can make a difference in gameplay. That's a next-gen upgrade I can enjoy.
Nota: 4/5
QUOTE
What the combat system relies on, rather than complexity, is timing. Getting the timing right on parrying an enemy blow, then the combination in which you strike back, and the precise timing of each of those strikes, is what Ryse is all about. It's a very tight focus for gameplay, but I found it to be highly satisfying. Its simplicity is a big part of why it works.
QUOTE
There's a few other bugs here and there. It's not too uncommon to see bodies magically moving through solid objects and I managed to get stuck behind a gate at one point, forcing me to load the last checkpoint. Occasionally it's quite difficult to see where to go, too, which can be annoying.
QUOTE
Ryse: Son of Rome may be rough around the edges, but I enjoyed the heck out of it. Taking the mighty power of the Xbox One console and focusing it all into one man's blood-drenched quest with his trusty sword and shield is commendable, and I hope dearly to see a more polished, improved sequel.
Reviews:
Shacknews - 5/10
Eurogamer - 5/10
Polygon - 6/10
Joystiq - 2.5/5
Gamespot - 4/10
IGN - 6.8
Destructoid - 5/10
Videogamer.com - 6/10
EGNNow.com - 7.5/10
OXM.co.uk - 7/10
Kotaku - YES
Gamesradar - 3.5/5
GameInformer - 6/10
Rev3Games/Sessler - 2/5
MMGN - 6.5
Eurogamer.de: 7/10
Gameswelt - 7.5/10
Gamersglobal.de - 6.5/10
EveryEye.it - 7.5
Venturebeat: 86/100
Eurogamer.it: 7/10
Gametrailers - 7/10
Metro.co.uk - 3/10
CVG - 5/10
T3.com - 3/5
Média: ~60%
QUOTE(Kotaku)
I'd like to think that Ryse is an example of the kind of fresh re-thinking we'll experience on the new generation of consoles. Why not move the camera in? Why not set the game in ancient Rome? Why not let players yell at archers to lob in some support? Actually, no, never do that last one again. Ryse arrives with low expectations and demonstrates that looks can make a difference in gameplay. That's a next-gen upgrade I can enjoy.