Final week on Kickstarter for SEGA Mega Drive/Genesis art book, as it announces new interviewees, artwork and more pages.
The funding campaign for SEGA Mega Drive/Genesis: Collected Works will come to a close on Monday 9 December (visit the Kickstarter: http://kck.st/1dWYbtX). The book – an unparalleled treasury of unseen archive material, interviews, development artwork, hardware manufacturing concepts and more – has exceeded its £30,000 (~$48,000 USD) target, and is delighted to announce the following additions:
• Exclusive and rare interviews with Hayao Nakayama (former SEGA President) and Tom Kalinske (former SEGA of America CEO)
• Interviews with legendary US developers Greg Johnson (ToeJam & Earl), Peter Morawiec (Comix Zone), Rich Karpp (Vectorman) and Michael Latham (Eternal Champions)
• An expanded page count, now totalling 340 pages
• New previously unseen artwork including:
- Concept art and level visualisations for Vectorman 2
- Early character sketches for ToeJam & Earl
- Detailed pencil-drawn level maps for Comix Zone
- Boss designs and attack pattern plans for Wonder Boy III
- Character development artwork and background plans for Eternal Champions
The book is fully licensed by SEGA, and the new material will feature in this ultimate 25th anniversary retrospective alongside:
• Previously unseen concept artwork, design documents and sketches for a wealth of SEGA’s 16-bit titles, including Bare Knuckle/Streets of Rage, Sonic the Hedgehog, Golden Axe and ToeJam & Earl.
• Hardware manufacturing plans and concept illustrations.
• 20+ exclusive interviews with legendary Japanese SEGA developers, including: Naoto Oshima (Sonic the Hedgehog), Yu Suzuki (Space Harrier) and Yuji Naka (Sonic the Hedgehog).
• 15,000-word essay by Guardian Games Editor Keith Stuart.
• Foreword by Dave Perry (Earthworm Jim, Aladdin).
Visit the project on Kickstarter: http://kck.st/1dWYbtX
Download the media pack: http://readonlymemory.vg/smdg_mp.zip
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For more information, contact:
silvia@readonlymemory.vg +44 (0)7932 668267
darren@readonlymemory.vg +44 (0)7971 663223
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SEGA Mega Drive/Genesis: Collected Works
• 190 x 240mm
• Hardback
• Litho Print
• Approx. 300 pages
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Notes for Editors
Keith Stuart is a veteran technology and media journalist, with almost 20 years’ experience writing about video games. He started out on Edge magazine in 1995, covering the rise of the 32-bit generation, and later edited DC-UK, Future Publishing’s independent Dreamcast magazine. Since then, he has written on game culture for magazines such as Official PlayStation Magazine, PC Gamer, T3, FHM, Sleaze Nation and art magazine, Frieze. For the last decade he has covered games for the Guardian, originally as a games blogger, and now as Games Editor. He still owns and cherishes a Mega Drive, the one his dad bought in 1989.
Read-Only Memory is a publisher of high-end books that document great moments in gaming history. It was founded by graphic designer and art director Darren Wall in 2012, and is based in London, UK. Its publishing aims to recognise the titles, pioneers and milestones that have shaped the industry, and pay homage to the craft of game making. Read-Only Memory books embody a strong focus on design and production, and champion unique voices in games journalism.
Its flagship title Sensible Software 1986–1999 was crowd-funded in October 2012 and published in October 2013. Praise for that title includes: “Sensible Software 1986-1999 is a ruddy triumph” – It’s Nice That; “A volume as entertaining to read as it is well designed” – Den of Geek; “A fascinating read” – Metro; “An absolutely essential read for anyone with any interest in the UK gaming scene of the early ‘90s” – Nintendo Life.
www.readonlymemory.vg