[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos StigAsmussen

Stig Asmussen
Game Director, Sony Santa Monica Studios

Heavy Rain - While playing Heavy Rain, there were several times I felt like crying. And in a good way! Whoa, I didn’t know games were supposed to do that, but I sure liked it. What an achievement.
The Elder Scrolls IV: Oblivion - Never have I played a game with such a rich universe; I sat in a library reading books for hours! I sunk more than 120 hours into the game before I even dug into the main storyline. I even remember one mission that took more than eight hours to finish and had more plot twists than entire games! Simply amazing.
Dead Space 2 - Dead Space was really cool, but after a few hours the level layout, pacing, and cast of enemies started to get repetitive. Visceral Games fixed all of these issues in Dead Space 2 and took players on a space roller coaster ride to Hell where something cool was waiting around every corner.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos Cliffy

Cliff Bleszinski
Design Director, Epic Games - @therealcliffyb

Heavy Rain - People toss the term “Interactive Movie” around, but David Cage and crew actually delivered on that promise. It’s a thrilling ride from start to finish.
UNCHARTED: Drake’s Fortune - Indiana Jones died in the blast that nuked the fridge. Nathan Drake took up that helm and I’ve loved treasure hunting with him ever since.
Killzone 2 - Not just because it’s damned gorgeous, but because the head engineer is the guy I made a little game called Jazz Jackrabbit with which kickstarted my career. Thanks, Arjan Brussee!


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos David-Cage1

David Cage
Creative Director, Quantic Dreams

Portal 2 - Amazing level design, fantastic solo and co-opmodes, simple but complex, hard core but accessible, well written and funny for dads and sons. A great example of traditional game play perfectly implemented.
Catherine - A narrative-driven, crazy, surprising, weird, original, Japanese experience unlike anything else. This is far beyond taking risks and that’s what I like about it.
LittleBigPlanet - Okay, this choice is not very original. Everybody said how great the game was. +1 Loved the graphics and the possibility to play with my two kids shouting, laughing and jumping on the sofa.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos Raphael-Colantonio

Raphael Colantonio
Co-Creative Director, Arkane Studios - Current project: Dishonored

Fallout 3 - I was a big fan of the original series and Fallout 3 (as well as Fallout: New Vegas) manage to capture the vibe of the original, adapting it to a more modern play style and an open world. I’m so impressed!
BioShock - Of course! Awesome universe, the Looking Glass legacy, immersive first-person game, and a mind-blowing story with an amazing twist.
The Elder Scrolls V: Skyrim - This game has all the design elements I value in a game: a persistent world, simulation, exploration, a wide variety of play styles, non-linearity, depth…


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos DylanGamesTM1


Dylan Cuthbert
President, Q-Games Ltd. - @dylancuthbert – Current project: PixelJunk 4am

Fallout 3 – An absolutely brilliant game that starts off slow…but when it gets going, it really gets going. Fallout 3 has a ton of moral choices, so I suggest not fully following the narrative path you are being led down. Take some turns by yourself!
Gran Turismo 5 – It’s the best of the best, nothing beats it in terms of quality and sheer content. Even if you don’t have that much of an interest in cars or racing, when you’ve played this for a few hours you will! They really shook up the series and added some really interesting tracks – and the photography mode is awesome.
LittleBigPlanet – In my mind, the original is still the best – it combines simple systems to let you create complex ideas, and the art direction in the single player (and in the game overall) is mind-blowingly good. Stephen Fry’s voice over really helps set the mood too. This is a game that everyone needs to play.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos Garvin

John Garvin
Director of Product Development, Bend Studio
Current project: UNCHARTED: Golden Abyss

UNCHARTED 3: Drake’s Deception - Who says that Hollywood isn’t making great summer blockbusters anymore? Oh wait, this is a *game*! Hollywood only wishes it were making big screen adventures this good.
God of War III - Probably one of the most epic games I’ve ever played. Loved the homage to 2D fighting games…
Heavy Rain - My knees and elbows still hurt from crawling through all that glass.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos Harper_final

Billy Harper
Animation Director, Sucker Punch Productions - @BillyHarper73

God of War III - I love super-gory melee games. I love caffeine. God of War III is caffeinated melee gore at its best! The finale of the boss battle with Hermes sums it up best for me (LINK https://www.youtube.com/watch?v=ve7NK3IvcrE).
UNCHARTED 2: Among Thieves - When I played UNCHARTED 2, my mother-in-law was visiting. She actually had as much fun watching me play the game as I did playing it, and she made me finish the game before she left to go back home. It was one of the most unique experiences I’ve had playing a game in a long time.
Portal 2 -Whenever I want to flex my atrophied brain muscles I pop in Portal 2. I’m actually playing the free Peer Review DLC with my son right now and having a blast. GLaDOS makes me feel like crap… and yet, I <3 her. I’m a masochist, I know.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos Mark_mm

Mark Healey
Creative Director, Media Molecule

Flower - I love this game for its simplicity and its beauty. That Game Company is like none other; it took a concept that nobody else would dare attempt and created an experience that engages your eyes, your ears, and your heart.
Portal 2 - The first one was great but left you wanting more, and Portal 2 delivered just that. The writing was top notch and the puzzle design so amazingly good that just when you’re ready to give up, you have that “Aha!” moment that makes you feel like a genius.
Pac-Man Championship Edition DX - Who knew a concept three decades old could be reinvented in such a fresh and addictive way? I’ve never been big on leaderboards, but there’s something about this game that makes you want to get in there and shave a second off your time or pump your score up another 100K. And is there anything more satisfying than eating 100 ghosts in a row?


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos Jaffe


David Jaffe
Co-Director, Co-Designer of Twisted Metal - @davidscottjaffe
Current project: Twisted Metal

Darksiders - I LOVE this game! It’s like The Legend of Zelda meets Heavy Metal magazine. I dig the blend of open adventuring, wonderful-feeling melee combat*, the crazy-distinct Joe Mad artwork, the fun and sometimes emergent puzzle solutions, the high-quality voice acting, and the fresh storyline. Darksiders 2 is the only game I’ve ever chosen to do a media blackout for; I loved the first game so much I want EVERYTHING in the sequel to be a surprise! *Eric Williams, one of the genius pappas of the God of War combat system, did some work on this title
Flower - Emotional, beautiful, and just downright moving. It makes me envious and puts me in awe of That Game Company. Flower is a wonderful game that elicits fresh emotions and for me that is a sign of true evolution in the medium. I don’t know if I’d ever be capable of lending my talents to such a game, but I sure can appreciate it for the amazing work that it is.
Ratchet & Clank Future: Tools of Destruction - Curse you, PlayStation.Blog, for only letting me pick three games! UNCHARTED: Drake’s Fortune (yes, I dig #1 more than #2) almost took the third spot but at end of the day, I just dug the perfect blend of shooting, platforming, weapon design, humor, space combat, and ‘many weapons allow for multiple solves’ meta-game blend that was the PS3′s first Ratchet title.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos Levine

Ken Levine
President and Creative Director, Irrational Games - @iglevine
Current project: BioShock Infinite

God of War III - I’m just like Kratos, if you discount the muscles, the courage, and the ability to bed seven wenches at once.
UNCHARTED 2: Among Thieves - I’m still working on UNCHARTED 3: Drake’s Deception, so I’m gonna go with UNCHARTED 2. Let’s face it: unless your first name is Indiana, you kinda wanna be Nathan Drake. Don’t lie. You know it’s true.
Joe Danger - I love this game. It’s like Excitebike, but I’m playing it in a nice house rather than the crappy studio apartment I had in 1989.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos PatrickLiu

Patrick Liu
Producer, DICE - @pottan - Current project: Battlefield 3

Shatter – This breath of fresh air for the puzzle genre could be described as Arkanoid on steroids. The best part: its amazing soundtrack!
Siren Blood Curse – My favorite Japanese horror game features uncompromising design and an atmosphere that I really savor. Creepiest game ever.
Wipeout HD Fury - The series has been one of my favorites since PSOne, and this version encompasses that feeling with the smooth framerate and controls. And again, the music here is excellent. Do I unconsciously judge games by their music?


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos JMak

Jonathan Mak
Creator, Queasy Games – @queasygames – Current Project: Sound Shapes



PixelJunk Racers - Back in 2007, I was at my first E3 I happened to be paired up in the same kiosk with PixelJunk Racers. I didn’t know anything about the game but offered to help demo it. At first I didn’t think much of it, but as I played more and more I realized how similar the game was to a shooter where basically all the cars are bullets and you must avoid them. Of course there were certain situations where you actually want to bump into the cars, but that’s even so for shooters (bullet-eaters, shields, …). It’s pretty interesting how two completely different genres can share such similarity.
Flower - I only played this a short amount of time but it’s a game that is permanently implanted in my head. There are days where I still see flashes of Flower in my minds eye, and whenever I think of video games, this one pops up in my head. I don’t really know what it means in the grand scheme of things and I don’t know why it’s so stuck in my head, but it is. Maybe it’s simply because it’s so damned beautiful.
Modern Warfare 1 - Raised the bar of what a AAA game is in my opinion. The amount of variety in interaction and the density of distinct content was and to this day, continues to be unmatched in the big-budget game world. Sometimes I can’t control the way my broken brain works and I end up drawing parallels with Eric Chahi’s Another World. Both games stuck to its respective genre and yet explored so many possibilities within it.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos Yoshinori-Ono_2

Yoshinori Ono
Producer, Capcom - @Yoshi_OnoChin
Current project: Street Fighter X Tekken

Ratchet & Clank Future: Tools of Destruction - The first of the new Ratchet & Clank series, I remember thinking excitedly, “what kind of adventure will I be experiencing today?” as I set the disc into my PS3. I also have fond (and sometimes frustrating) memories of trying to control those Zoni creatures.
inFAMOUS - I loved being able to choose between good and evil in this game. Your choices would affect not only your play style, but the missions in the game. Considering you got two different experiences for the price of one game, it was definitely worth it. I really appreciated the seamless level technology, as well as the sheer amount of strategies.
PixelJunk Eden - It was a blast exploring the Eden world, while clearing objectives here and there. A great casual game, I feel it really set the bar for PSN downloadable titles. When you first play it, all you can think is “Huh?” but that thought gradually turns into an “Oh!” It really is a remarkable game.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos Steve-Papoutsis

Steve Papoutsis
Vice President and Executive Producer, Visceral Games EA - @leveluptime

UNCHARTED 2: Among Thieves – it’s like being thrown into the middle of a great movie with characters you find interesting and fun to be around. Incredible epic moments and acting make for a very memorable game.
MLB 11: The Show – Hands-down my favorite MLB game. It features an incredibly deep career mode, plus great-looking graphics and animations. I look forward to this game every single year.
Heavy Rain – One of my favorite games from this generation. It proved you could create a story that both pulled you in and made you care about the outcome and characters. I tell all my friends to give it a try, really, really enjoyed it.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos RandyPitchford

Randy Pitchford
President and CEO, Gearbox Software - @duvalmagic
Current project: Aliens: Colonial Marines, Borderlands 2

Valkyria Chronicles - UNCHARTED and LittleBigPlanet are going to get plenty of play, so I want to call out great games that haven’t gotten as much love as they deserve. Valkyria Chronicles is one of those games: great art direction and appealing characters wrapped around an awesome turn-based tactical RPG! Such a rarely represented genre is so beautifully realized. Anyone who has ever enjoyed a turn-based tactical game owes it to themselves to check this game out.
Demon’s Souls - Difficulty aside, these guys really did a great job in bringing some new experiences to the world. I hope their successor game Dark Souls gets even more traction and recognition because there are some good ideas in the “souls” games that we all can learn from. I think it’s important for gamers and game makers to spend time with this game and understand why it’s so rare and special.
Resistance 3 - I’m a big fan of anything Insomniac, but Resistance 3 motivated me to get the PlayStation Move set up with the sharp shooter controller, and it’s a great way to play this great game. It’s always difficult to be able to rationalize custom development effort for sub-sets of customers on a platform, but the experience I had with Resistance 3 and the sharp shooter makes me want to see something special done with that interface in our games.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos Matt-SOuthern

Matt Southern
Studio Game Director, Evolution Studios - @mrsuv

Assassin’s Creed: Brotherhood - History beats fantasy and sci-fi for me, I wish there were more historical games. And as his name suggests, Ezio Auditore da Firenze is the coolest videogame hero of the 21st century.
Need for Speed: Hot Pursuit - Modesty prevents me from naming one of the three racers that are better than this thrilling mix of Burnout and Chase HQ Smile A focused, polished game from two world-class developers.
Red Dead Redemption - An obvious choice, but all the Rockstar open world games on PS3 have been astonishing, and this one is the best. Absolutely breathtaking ambition.


[PS3]PS3 comemora 5 anos amanhã nos EUA; desenvolvedores citam seus jogos favoritos Evan_wells

Evan Wells
Co-President, Naughty Dog - @evan_wells
Current project: UNCHARTED 3: Drake’s Deception

Flower - I love this game for its simplicity and its beauty. That Game Company is like none other; it took a concept that nobody else would dare attempt and created an experience that engages your eyes, your ears, and your heart.
Portal 2 - The first one was great but left you wanting more, and Portal 2 delivered just that. The writing was top notch and the puzzle design so amazingly good that just when you’re ready to give up, you have that “Aha!” moment that makes you feel like a genius.
Pac-Man Championship Edition DX - Who knew a concept three decades old could be reinvented in such a fresh and addictive way? I’ve never been big on leaderboards, but there’s something about this game that makes you want to get in there and shave a second off your time or pump your score up another 100K. And is there anything more satisfying than eating 100 ghosts in a row?

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